go into your USB mass storage device, select Borderlands 2, open that, then double click on the save game you want to edit. then in Horizon, open the Device Explorer on the right side of the window. then hit enter/return and it should pop-up saying “there is already a file with that name, do you want to replace it?” MAKE SURE YOU PRESS YES/REPLACE/REPLACE AND DELETE ORIGINAL. and type in the Name field: SaveGame.sav –no different. using Horizon (which in my opinion is easier), what you have to do is this: once you have edited it in Gibbed, press ‘Save.’ navigate to the folder that contains the pre-modded SaveGame.sav. À .DelegateResult.Execute(ActionExecutionContext context) À .Deserialize(Stream input, Platform platform, DeserializeSettings settings)
À (Stream source, Object value, Type type, SerializationContext context) À (ProtoReader reader, Type type, Object value, Boolean noAutoCreate) À (Object value, Int32 key, ProtoReader reader, Type type) À (Int32 key, Object value, ProtoReader source) ProtoBuf.ProtoException: No .PlayerMark enum is mapped to the wire-value 39 I started used gibbed today and i got this message :Īn exception was thrown (press Ctrl+C to copy):